Blog
Notes on meaning, knowledge, and game characters.
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The curse of knowledge in role-playing language models
Language models that speak as game characters repeat what those characters could not have heard or understood, even when they can say exactly what the character perceives.
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Some failed ideas in semantic parsing
Four ideas for DRS and AMR parsing that did not survive a matched baseline — RL post-training, a logic-verified reward, a translation-invariance reward, and DRS as a meaning checker for machine translation.
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From a model that talks to a character that lives
Introducing NPCBank, source-grounded game characters with inspectable dialogue cases, and three challenges for building characters that adapt to their world without losing themselves.
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OntoURL: A Benchmark for Ontological Understanding, Reasoning and Learning
A benchmark of 58,981 questions over 40 ontologies, testing whether language models can do more with symbolic knowledge than recognise it.